This is it. I'm just about ready with all of the materials needed to publicly announce my game. I don't know exactly how I'm feeling right now - I've had a twisted feeling in my stomach the entire week. I'm extremely anxious.
I've spent the better part of a year working on the game under wraps. Much of the reward has been intrinsic - the feeling of creating something with the complete freedom of how to create it. However, I also want others to enjoy the fruits of my labor. I've had a little taste of that with close friends and family, and it's always a great feeling when they respond with glee and positivity.
All I can do is do my best in spreading the word and hope for the best. I know there are a lot of other indie devs out there with the same predicament. Good luck to you all. It's about time I crawl out of my development shell and start to be part of the indie community. I'll be heading over to the Game Developer's Conference in San Francisco next week to try to meet some people and check out the Independent Games Festival!