The 2016 Game Developer's Conference was a magical event that exceeded every one of my expectations.
After 2 years in a development shell, GDC was my first foray into connecting and networking with the gaming community. Although there were awesome games and demos exhibiting at GDC, it was the people who made this an unforgettable experience. The energy and the atmosphere was amazing. For the entire week I was out on my feet at the conference during the day, then off to some event, party, or meet-up in the evening.
Everyone whom I showed The Rabbit and the Owl offered a plethora of feedback and criticisms including level design, feel of the game, and especially control scheme (which I'm working on now!). I garnered a lot of knowledge and experience from other game developers as well. Most importantly, I simply was able to meet many awesome individuals from all corners of the game industry and connect with them on our shared love of games.
Although the week is behind me, I'm now driven with a fiery inspiration. The game is doing very well on Steam Greenlight (at this time, it is #29 out of 2057 games currently trying to get Greenlit; more about that later in a post-mortem) which is an encouraging sign that I'm on the right track. I hope GDC is just the first of many gaming community events that I will attend.