This will be the first blog post to start to document what we’re working on directly for the game.
First on the list is local co-op. This has always been on my mind, but I’ve received enough feedback to really give it a serious go. The game can still be played solo (it was designed that way so it won’t feel like it’s a wonky tack-on), but now two players will be able to enjoy the game together (one plays Rabbit and the other plays Owl), which I imagine would be great for discussing the puzzles with a friend!
Second is the story. The outline and mythology of the story was completed last month, and I’m quite excited to share it soon! Right now, I’m still deciding how much and how we should share it. A few friends and I are currently fleshing out the stories that will be presented in the game as storybooks, which are easily reachable objects in each level that can be activated to reveal a story. These stories can be anything ranging from journal entries and newspaper clippings to poems and myths. They won’t necessarily be connected to each other or even be from the same time period. It will be up to the player to put the pieces together and draw conclusions. It’s very exciting building this world - I can’t wait to hear other people’s thoughts!
Third, I’ve finally hired a sound designer - Topher Pirkl, whom I actually met at GDC. He has sent in a few sounds already which are great, and we should have the majority of the placeholder sounds I’ve used from free sound websites replaced by mid May just in time for the IndieCade submission.
Finally, I’m becoming comfortable enough with the game that we’re aiming to release a public demo soon. It will not include the story and will still be a bit rough around the edges but hopefully it will give people a great impression of the game and perhaps net some useful feedback as well. As the game’s development continues to progress, the demo will be updated accordingly.
Other than that, I’m of course continuously bug-fixing, adding fresh levels, and polishing up the game. Until next time!
It’s been about a month since the last blog post, so from here on out I’m aiming for more consistency.
As we’re trying to get our name and game out there, we’ve begun to try to find and apply for as many exhibitions and competitions as we can.
On April 9, we were fortunate to be given the opportunity to participate in our first exhibit of The Rabbit and the Owl thanks to the wonderful Briana Aea of IGDA Sacramento and Gabriel Gutierrez of Nascent Games who both ran the Sacramento Indie Arcade, an event celebrating all aspects of game development in and around the Sacramento area.
It was 8 hours of bliss. Hundreds of people showed up at the event, and every booth had people lining up. The energy was high all day, and it was amazing seeing so many people enjoy the game and offer feedback. I also didn’t even think that so many families would come, so there were children aged 5-12 playing the game. What a different perspective! To be among those who can create the games I would’ve loved as a child and actually see children play the game was priceless.
There was a hugely positive reception towards the game. This has definitely inspired me to work even harder at the game and boost my confidence in the game. What really took the cake was what happened at the end of the event. Unbeknownst to us, there were 2 secret judges going through all the games and checking them all out. Out of around 35-40 developer teams, The Rabbit and the Owl was named as winner of that contest. We were awarded an all-access pass to Casual Connect, so we’ll be attending that on July 18-20 in San Francisco!
Now I’m working in preparation for a wave of events coming up. We plan to submit to IndieCade and IndiePrize which are due on May 15 and May 31, respectively. Also, we are set to exhibit again at two separate events in Seattle - iFEST and Power of Play. It still feels unreal we’ve finally reached the point of actually showing the game to people. The Seattle Indie Game Competition is also at Power of Play which we’ve already applied for. Fingers crossed for becoming a finalist for that!
That’s it for now in terms of upcoming events. As a side note, we’re working on T-shirts which I hope will come out awesome. We will definitely order enough to give away as prizes and whatnot. Hopefully things will continue to look up!